Large City: Fë̋nḱ Zaw̋ä Ni̋ēkēä

Fë̋nḱ Zaw̋ä Ni̋ēkēä

Fë̋nḱ Zaw̋ä Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGē̌lerkéōw Region
RegionSchye-vrestjod Shrublands
Founded1112
Community LeaderLord Acharnith Selebil Orodwen
Area125 km2 (50 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2172 m (7125 ft)
Average Yearly Precipitation219 cm/y (86 in/y)
Population29834
Population Density238 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameFë̋nḱ Zaw̋ä Ni̋ēkēä
Pronunciation/ɱoʊ̯̋/ /zɒ̋æ/
Direct Translation[final] [greed]
Translation[Not Yet Translated]

Fë̋nḱ Zaw̋ä Ni̋ēkēä (/ɱoʊ̯̋/ /zɒ̋æ/ [final] [greed]) is a subtropical Large City located in the Gē̌lerkéōw Region of the Goblin Tribes.

The name Fë̋nḱ Zaw̋ä Ni̋ēkēä is derived from the Goblin language, as Fë̋nḱ Zaw̋ä Ni̋ēkēä was founded by Siannon Helen Gemma, who was culturaly Goblin.

Climate

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a cool 16°C (60°F). Fë̋nḱ Zaw̋ä Ni̋ēkēä receives an average of 219 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Fë̋nḱ Zaw̋ä Ni̋ēkēä covers an area of nearly 125 km2 (50 mi2), and an average elevation of 2172 m (7125 ft) above sea level.

Overview

Fë̋nḱ Zaw̋ä Ni̋ēkēä was founded durring the early 12th century in winter of the year 1112, by Siannon Helen Gemma. The establishment of Fë̋nḱ Zaw̋ä Ni̋ēkēä suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Fë̋nḱ Zaw̋ä Ni̋ēkēä was built using the conventions of Goblin durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fë̋nḱ Zaw̋ä Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fë̋nḱ Zaw̋ä Ni̋ēkēä is was constructed arround several restrictive canals mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. The city's Ragnarock-era relics have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Fë̋nḱ Zaw̋ä Ni̋ēkēä shows Fë̋nḱ Zaw̋ä Ni̋ēkēä is little more than a wretched hive of scum and villainy. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is.

Civic Infrastructure

Fë̋nḱ Zaw̋ä Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fë̋nḱ Zaw̋ä Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fë̋nḱ Zaw̋ä Ni̋ēkēä's parks.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fë̋nḱ Zaw̋ä Ni̋ēkēä.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fë̋nḱ Zaw̋ä Ni̋ēkēä's public wards, blessings, and other arcane systems.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Fë̋nḱ Zaw̋ä Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Fë̋nḱ Zaw̋ä Ni̋ēkēä's grid is powered by hydrogalvanic generators.

Fë̋nḱ Zaw̋ä Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fë̋nḱ Zaw̋ä Ni̋ēkēä's natural decorations nor waterways.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fë̋nḱ Zaw̋ä Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Fë̋nḱ Zaw̋ä Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The law within Fë̋nḱ Zaw̋ä Ni̋ēkēä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Fë̋nḱ Zaw̋ä Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Fë̋nḱ Zaw̋ä Ni̋ēkēä tiny harmless tornadoes plague the town.

The Herd Animal, Llama near Fë̋nḱ Zaw̋ä Ni̋ēkēä are known to be a mutant strain of the creature.

Fë̋nḱ Zaw̋ä Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 57
  • Farmers: 90
  • Farm Laborer: 165
  • Hunters: 90
  • Milk Maids: 74
  • Ranchers: 36
  • Ranch Hands: 86
  • Shepherds: 78
    • Farmland: 120529 m2
    • Cattle and Similar Creatures: 7458
    • Poultry: 89502
    • Swine: 5966
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2983

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 67
  • Bookbinders: 37
  • Buckle-makers: 38
  • Cabinetmakers: 69
  • Candlemakers: 106
  • Carpenters: 101
  • Clothmakers: 82
  • Coach and Harness Makers: 31
  • Coopers: 71
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 28
  • Cutlers: 24
  • Fabricworkers: 63
  • Farrier: 161
  • Furriers: 19
  • Glassworkers: 102
  • Gunsmiths: 64
  • Harness-Makers: 28
  • Hatters: 56
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 74
  • Locksmiths: 30
  • Matchstick makers: 43
  • Musical Instrument Makers: 42
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 44
  • Plasterers: 39
  • Pursemakers: 50
  • Roofers: 31
  • Ropemakers: 29
  • Rugmakers: 28
  • Saddlers: 54
  • Scabbardmakers: 61
  • Scalemakers: 32
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 28
  • Soap and Tallow Workers: 104
  • Tailors: 238
  • Tanners: 38
  • Upholsterers: 46
  • Watchmakers: 38
  • Weavers: 82
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 21
  • Beer-Sellers: 41
  • Booksellers: 44
  • Butchers: 82
  • Chandlers: 72
  • Chicken Butchers: 75
  • Entrepreneurs: 32
  • Fine Clothiers: 78
  • Fishmongers: 82
  • Florists: 18
  • Potion Sellers: 54
  • Resellers: 119
  • Spice Merchants: 39
  • Wine-sellers: 63
  • Wheelwright: 45
  • Woodsellers: 27

Service workers

  • Bakers: 213
  • Barbers: 145
  • Coachmen: 46
  • Cooks: 129
  • Doctors: 61
  • Gamekeepers: 48
  • Grooms: 25
  • Hairdressers: 93
  • Healers: 79
  • Housekeepers: 82
  • Housemaids: 157
  • House Stewards: 102
  • Inns: 28
  • Laundry maids: 54
  • Maidservants: 110
  • Nursery Maids: 57
  • Pastrycooks: 119
  • Restaurateur: 124
  • Tavern Keepers: 129

Specialized Laborer

  • Ashworkers: 41
  • Bleachers: 26
  • Chemical Workers: 17
  • Coal Heavers: 60
  • In-Town Couriers: 71
  • Long Haul Couriers: 64
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 73
  • Millers: 64
  • Miners: 63
  • Oilmen and Polishers: 46
  • Postmen: 71
  • Pure Finder: 37
  • Skinners: 87
  • Sugar Refiners: 17
  • Tosher: 45
  • Warehousemen: 99
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 40
  • Alchemist: 46
  • Clerk: 58
  • Dentists: 30
  • Educators: 89
  • Engineers: 42
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 32
  • Pharmacist: 34
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 29
  • Bankers: 42
  • Civil Clerks: 71
  • Civic Iudex: 32
  • Consultants: 19
  • Exorcist: 64
  • Fixers: 35
  • Kami Clerk: 57
  • Landlords: 61
  • Lawyers: 37
  • Legend Keepers: 52
  • Militia Officers: 198
  • Monks, Monastic: 99
  • Monks, Civic: 99
  • Historian, Oral: 64
  • Historian, Textual: 35
  • Policemen, Sheriffs, etc.: 67
  • Priests: 129
  • Rangers: 41
  • Rat Catchers: 44
  • Scholars: 43
  • Spiritualist: 57
  • Slayers: 17
  • Storytellers: 104
  • Military Officers: 99

Cottage Industries

  • Brewers: 90
  • Comfort Services: 149
  • Enchanters: 33
  • Herbalists: 33
  • Jaminators: 93
  • Needleworkers: 114
  • Potters: 51
  • Preserve Makers: 82
  • Quilters: 42
  • Seamsters: 124
  • Spinners: 99
  • Tinker: 33
  • Weaver: 76

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 48
  • Costumers: 18
  • Dancers: 33
  • Drafters: 19
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 30
  • Inlayers: 28
  • Musicians: 85
  • Painters, Art: 15
  • Playwrights: 32
  • Sculptors, Art: 26
  • Wood Carvers: 106
  • Writers: 110

Produce Industries

  • Butter Churners: 114
  • Canners: 87
  • Cheesmakers: 96
  • Ice Merchants: 13
  • Millers: 58
  • Picklers: 52
  • Smokers: 37
  • Stockmakers: 34
  • Tobacconists: 47
  • Tallowmakers: 67

11319 of Fë̋nḱ Zaw̋ä Ni̋ēkēä's population work within a Foundational Occupation.

16427 of Fë̋nḱ Zaw̋ä Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2088 (7%) are noncontributers.

Points of Interest

The roads leading into Fë̋nḱ Zaw̋ä Ni̋ēkēä possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fë̋nḱ Zaw̋ä Ni̋ēkēä was attacked by a slaver gang capable of fielding large forces. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fë̋nḱ Zaw̋ä Ni̋ēkēä lost 273 people, 115 livestock, and 44 buildings. The conflict ended after roughly 128, when members of Fë̋nḱ Zaw̋ä Ni̋ēkēä's militia enacted an operation to defend a particular mage, and ensure they remain out of enemy hands. The operation was complicated by the enemy setting up an ambush. The conflict ended with the defense of the bridge against a siege, which ended in a crushing defeat for Fë̋nḱ Zaw̋ä Ni̋ēkēä's forces. The war is remembered in legend by Fë̋nḱ Zaw̋ä Ni̋ēkēä's bards, historians, and legend keepers.

History